We’ve been on a heavy theory kick in my studio this month. I have several students who will be participating in theory testing as part of a festival in April, so ALL of my students have been getting the benefit of a little extra lesson planning on my part. As a part of that, I’ve been working on a couple of new games. Here’s the first:
I really like games where students can have their own gameboard. It just saves on knocked-over playing pieces and potential fights! I also find that when I use games in private lessons, there are time I’d like a shorter game board for use with just two players. I designed the game boards above to be cut apart. Each student can play with a single card, or line up multiple cards for a longer game.
Students must draw cards from a deck and correctly identify a whole or half step, then move the length of a whole or half shoe print accordingly. The deck includes steps pictured on both a keyboard and on the staff (using notes spanning from Bass C through Treble C):
I also included two types of bonus cards. Turbo Term cards let players sprint ahead by correctly identifying an elementary music symbol. Bummer cards send them backwards by a designated number of whole or half steps – just to keep things interesting!
The first player to reach the end of the trail of shoe prints wins!